The Cap is an article of headgear which provides protection and cooling when worn. The Cap is used primarily to regulate the player's body temperature in the hot summer months to prevent damage to health by overheating.
When the Cap is crafted on the Workbench, it is auto-equipped if the player's head slot is empty. If the head slot is occupied by another piece of headgear, it is transferred to the player's backpack inventory instead. If the backpack is also full, then it is dropped to the floor.
To place the Cap on the Clothing Rack, the player needs to activate the Clothing Rack with E, then drag the Cap from the head slot or from the backpack to one of the empty receptacles in the bottom row of the Clothing Rack.
Like other articles of clothing, the Cap loses durability when damaged. The player can check the durability of worn articles of clothing by clicking on the head icon in the Inventory to display the character outline. A green bar beneath the image of the worn item indicates the item's durability. If there is no durability, the article of clothing will cease to provide its heating/cooling and armor buffs. Damaged articles of clothing cannot be repaired. If their durability is gone, they must be discarded and replaced with new ones.
The recipe for the Cap is found in the Itempedia under Armor and Clothes.
Crafting ingredients[]
The Cap can only be crafted on the Workbench.
| Ingredient | Amount |
|---|---|
| Plant Fiber | 8 |
Stat Changes and Buffs[]
| Stat | Buff |
|---|---|
| Armor | +1 |
| Heat | -5 |
Inventory Info[]
| Weight | 1 |
| Space used | 2x2 |
| Gold Value | 0.00 |
History[]
| v. 2.4 | Cap now requires 8 Plant Fiber to make, down from 10. |
| IR | Cap included in the initial early access release of the game. |