Boots are armored footwear which provide protection and warmth when worn.
When Boots are crafted on the Workbench, they are auto-equipped if the "Feet" slot is empty. If the "Feet" slot is occupied by other footwear, they are transferred to the player's backpack inventory instead. If the backpack is also full, then they are dropped to the floor.
To place Boots on the Clothing Rack, the player needs to activate the Clothing Rack, then drag the Boots from the "Feet" slot or from the backpack to one of the empty receptacles in the bottom row of the Clothing Rack.
Like other articles of clothing, Boots lose durability when damaged. Boots are damaged by 1 at each attack.
The player can check the durability of worn articles of clothing by clicking on the head icon in the Inventory to display the character outline. A green bar beneath the image of the worn item indicates the item's durability. If there is no durability, the article of clothing will cease to provide its heating/cooling and armor buffs. Damaged articles of clothing cannot be repaired. If their durability is gone, they must be discarded and replaced with new ones.
The recipe for Boots is found in the Itempedia under Armor and Clothes.
Crafting ingredients[]
Boots can only be crafted on the Workbench.
| Ingredient | Amount |
|---|---|
| Cloth | 4 |
| Kevlar | 4 |
Stat Changes and Buffs[]
| Stat | Buff |
|---|---|
| Armor | +6 |
| Heat | +2 |
Inventory Info[]
| Weight | 1 |
| Space used | 2x2 |
| Gold Value | 0.00 |
History[]
| v. 14.12B | Armor will degrade more slowly. Previously each attack would damage armor by 2. Now, they will be damaged by 1 except for the body armor that will be damaged by 0.5. |
| IR | Boots included in the initial early access release of the game. |