Armor is an article of clothing which provides protection and warmth when worn.
When Armor is crafted on the Workbench, it is auto-equipped if the chest armor slot is empty. If the chest armor slot is occupied by another piece of armor, it is transferred to the player's backpack inventory instead. If the backpack is also full, then it is dropped to the floor.
To place Armor on the Clothing Rack, the player needs to activate the Clothing Rack, then drag the Armor from the chest armor slot or from the backpack to one of the empty receptacles at the top of the Clothing Rack.
Like other items of clothing, Armor loses durability when damaged. Armor is damaged by 0.5 at each attack.
The player can check the durability of worn items of clothing by clicking on the head icon in the Inventory to display the character outline. A green bar beneath the image of the worn item indicates the item's durability. If there is no durability, the article of clothing will cease to provide its heating/cooling and armor buffs. Damaged articles of clothing cannot be repaired. If their durability is gone, they must be discarded and replaced with new ones.
The recipe for Armor is found in the Itempedia under Armor and Clothes.
Crafting ingredients[]
Armor can only be crafted on the Workbench.
| Ingredient | Amount |
|---|---|
| Cloth | 5 |
| Kevlar | 10 |
Stat Changes and Buffs[]
| Stat | Buff |
|---|---|
| Armor | +14 |
| Heat | +4 |
Inventory Info[]
| Weight | 1 |
| Space used | 3x3 |
| Gold Value | 0.00 |
History[]
| v. 14.12B | Armor will degrade more slowly. Previously each attack would damage armor by 2. Now, armor will be damaged by 1 except for the body armor that will be damaged by 0.5. |
| IR | Armor included in the initial early access release of the game. |