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Animals

The world of The Infected has much wildlife which can be a source of food and other resources for the player.

Animals[]

 •  Bear
 •  Boar
 •  Chicken
 •  Crocodile (Found only in Swamp)
 •  Deer
 •  Fox
 •  Frog
 •  Goat
 •  Raccoon
 •  Scorpion (Found only in Caves)
 •  Sheep
 •  Wolf

Flying Birds[]

 •  Crow
 •  Pigeon
 •  Seagull

Fish[]

 •  Bluegills
 •  Trout
 •  Tuna (Found in the sea)

Harvesting Carcasses[]

Carcasses of animals that are killed (with the exception of Birds, Chickens and Scorpions) must be transported to a Butcher Table for harvesting to maximize the resources that can be harvested. The player can carry the carcass (which causes the player to be encumbered and walk very slowly) or transport the carcass in a Log Cart or on the back of the Truck. The player can also butcher a dead animal in the field, but fewer resources will be harvested.

Animal Husbandry[]

Chickens and Goats can be kept in a Barn and females of the species will reproduce and provide resources that cannot be found otherwise except by looting villages. Chickens will lay Eggs and Goats will provide Milk. In order for these animals to thrive, fruits and vegetables must be stored in the Barn for them to eat. If food is no longer available, they will eventually die and disappear.

History[]

v. 14.01Animals can be harvested in the field for fewer resources. Now found everywhere (except Crocodiles). Tuna now found only in sea. Animal Husbandry added to game.
v. 12.0Reduced animal spawn rate. Fix: Animals would sometimes walk/run in strange rotations, sometimes hovering over land.
v. 9.0Aggro & Alarm range of animals reduced by 50% when crouched.
v. 7.01Reduced frequency of animal sounds from every 10 seconds to 25 seconds.
v. 2.4Game setting added: Toggle on/off of spawning predator animals.
v. 2.0Animals will now attack and damage bases also.
IRAnimals included in the initial early access release of the game.

All items (19)

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